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Landscapes

Canyon Wastes

To build a visual history of the human inhabitation of this environment, I drew inspiration from the conceptual "Long-Term Nuclear Waste Warnings", time and language transcendent structures meant to deter human beings from danger. I wanted to tell the story of the deconstructed buildings and machinery being reused by the doomed faculty for these warning signs.

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Underwater Covenstead

I wanted to create an underwater environment that felt unique in geological location, so I avoided deep seas and ocean floors in favor of Caribbean cave pools to drive a more small-scale (but still mystical), atmosphere.

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Storm Slums

For this project, 

I knew my goal was to build an environment that was representative of storytelling elements that can only be shown visually. 

I wanted to illustrate a reflection of not only a people and their culture, but the environmental setbacks they faced and the adaptations made to overcome them.

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