Landscapes

Canyon Wastes
To build a visual history of the human inhabitation of this environment, I drew inspiration from the conceptual "Long-Term Nuclear Waste Warnings", time and language transcendent structures meant to deter human beings from danger. I wanted to tell the story of the deconstructed buildings and machinery being reused by the doomed faculty for these warning signs.










Underwater Covenstead
I wanted to create an underwater environment that felt unique in geological location, so I avoided deep seas and ocean floors in favor of Caribbean cave pools to drive a more small-scale (but still mystical), atmosphere.


Storm Slums
For this project,
I knew my goal was to build an environment that was representative of storytelling elements that can only be shown visually.
I wanted to illustrate a reflection of not only a people and their culture, but the environmental setbacks they faced and the adaptations made to overcome them.










